AI Insights · Timothy · January 2022
Top 5 Anime Games on Android in Ecuador Q4 2021
In Q4 2021, anime games on Android in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the top 5 anime games.
In Q4 2021, anime games on the Android platform in Ecuador exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data from Sensor Tower provides a closer look at the top 5 anime games: DRAGON BALL Z DOKKAN BATTLE, The Seven Deadly Sins, KonoSuba: Fantastic Days, ONE PIECE Bounty Rush, and Yu-Gi-Oh! Duel Links.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a significant increase in weekly revenue, peaking at around $218 in the last week of December. Weekly downloads had a notable spike, reaching approximately 10K in the final week of December. Active users also surged, climbing from 6.8K to about 11.4K by the end of the quarter.
The Seven Deadly Sins from Netmarble experienced fluctuations in weekly revenue, hitting its highest point at around $1.7K in early December. Download numbers remained relatively stable, with minor variations, peaking at just over 1K in the last week of October. Active users saw a slight decline from 8.4K to 7.6K throughout the quarter.
KonoSuba: Fantastic Days by Sesisoft showed a mixed performance. Weekly revenue had several peaks, the highest being around $147 in mid-November. Downloads saw a significant jump to 1.3K in early November but generally declined towards the end of the quarter. Active users also decreased from 2.6K to approximately 1.5K by the end of December.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., maintained a relatively stable weekly revenue, peaking at about $91 in the week leading to Christmas. Downloads remained steady, averaging around 450 weekly, with a slight increase in the final week. Active users showed consistent engagement, hovering around 1.9K throughout the period.
Yu-Gi-Oh! Duel Links from KONAMI had a varied performance in weekly revenue, peaking at approximately $2.1K in mid-October. Downloads fluctuated, reaching a high of 603 in late October. Active users started at 6.3K and saw an increase to around 7K in early October, but eventually settled at around 6K by the end of December.
These trends highlight the dynamic nature of the anime game market in Ecuador. For more detailed insights, visit Sensor Tower.